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I think it would be great to put more limits on what parts of the story you can do so that we can stay in accordance with the temporality.
It's small details I know but for example when you do Sasha and know most of what's currently available information to us and then you go back to Layla and the character doesn't know anything even though it's all things Sasha explained to him, it gets a bit frustrating.

It would be too much work to ask for alternative dialogue with the activating condition being a certain point in Sasha's story, but I think giving us the condition of having advanced Layla's story before being able to learn more from Sasha would be great.

Aside from that I really like the game and I'm excited to see more, especially the stories about the Shogukuni and the trials, I'm trying to stay vague but there's one in particular that I'm curious about.

An other side note, I noticed Kaede uses "Konbanwa" to say "good night" ? but it means good evening and "oyasumi" is good night. I was wondering if it was on purpose or a simple mistake.

Lucky Paradox is a game still in development, so I need to polish all aspects of the game before the final release, for now I am only focused on creating new content and considering all those options would be too time-consuming, as it is not a linear game. 

I understand what you say, but being an indie game I must also manage my resources well

No worries I completely understand, I was just making suggestions based on my experience of the game, and how I think making it a little bit more linear would make the overall experience better as having the character completely ignore information he's already aware of is a bit frustrating, but I know it would mean a pretty hefty load of work for you regardless of how you decide to do it.
I had to play through it a couple times and I like the work you've done so far, it's pretty hard find 18+ games with an actual interesting plot, and you're absolutely delivering that, I wouldn't want to throw you off your rhythm or anything I was simply talking about a few of the things i've noticed, I hope you didn't take anything the wrong way