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Lucky Paradox is a game still in development, so I need to polish all aspects of the game before the final release, for now I am only focused on creating new content and considering all those options would be too time-consuming, as it is not a linear game. 

I understand what you say, but being an indie game I must also manage my resources well

No worries I completely understand, I was just making suggestions based on my experience of the game, and how I think making it a little bit more linear would make the overall experience better as having the character completely ignore information he's already aware of is a bit frustrating, but I know it would mean a pretty hefty load of work for you regardless of how you decide to do it.
I had to play through it a couple times and I like the work you've done so far, it's pretty hard find 18+ games with an actual interesting plot, and you're absolutely delivering that, I wouldn't want to throw you off your rhythm or anything I was simply talking about a few of the things i've noticed, I hope you didn't take anything the wrong way