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(3 edits)

Ah thanks! I've included a fix for this Firefox issue in the latest build. Let me know if it's now resolved. 

You'll find a few other enhancements as well that should improve usability:

  • The toolbar is now moved to the top of the screen
  • You can tap the play button for a quick way to start a new game
  • You can now pause a game. The play button changes to a pause button when the game starts.
  • The toolbar is now hidden during gameplay. It reappears when the game is paused or ends.
  • Buttons now generate a vibration on your phone when pressed. You can change the intensity or turn it off in the settings.
  • You can now change the default zoom to your own preference:
    • Tap on the padlock icon next to the zoom button when zoomed in to unlock the camera.  
    • Resize the screen using the pinch gesture.
    • Tap the padlock to lock in the zoom as the new default. Next time you zoom in it will restore your custom zoom.

This build is getting so close to reality on my Galaxy S7 that it's almost tricking my brain into thinking I'm playing the real deal. The haptics really add to the experience and ability to resize and lock is great.

I would recommend adjusting the transparency on the pause/play button when playing so that it's barely visible as that's about the only thing that takes me away from the simulation a little. It might even be worth adding a settings option to hide it completely, but still make the top left corner clickable to reveal the menu, once people know where the button is hiding it they should be able to remember where the menu activation area is. Not sure if others would agree?

I also wonder if any of these two button games originally had an auto key repeat if you held the button down? I notice that you do mimic key repeat on games with a DPad.

Can't wait to relive the Octopus experience on my Android phone. Thanks again for all your efforts, you have some amazing skills.

Thanks for the suggestion for the pause button.  And no, these early Game & Watch games did not have auto key repeat.  

You don't need to wait for Octopus. Here's a test build to try out on your phone! Enjoy :)

Awesome stuff thankyou, plays really well on Android. Certainly a trip down memory lane for that particular game and it has really good gameplay in terms of the risk/reward mechanism (grabbing the loot from the chest whilst staying in that position as long as you can). You don't get that same game mechanic with Parachute.

One more suggestion, it would be good if there was a solid black background available, the grey background is not quite dark enough to make the the gap between the phone screen and a black bezel seamless on some some screen ratios (and will vary between handheld simulations as well). You probably added the grey to create some slight contrast with the darker edges of some heldhelds?

I've found the the star background works best at the moment to hide any gaps around the game.

iOS playback on iPhone 8 is suffering badly with the last few updates (I think the attempt at a sound fix created some major performance issues). Might work ok on new iPhones but probably best to get some feedback from other iPhone owners on that topic.

(1 edit)

There are two things which will add even more realism. (not sure if I mentioned one of these previously)

1) I notice that when rotating the viewpoint of the game around with my finger that you have a light source and this reflects off the surface at different angles depending on the view, it certainly adds a lot of realism.

What if you were able to access the gyro sensor of the phone/tablet in play mode so that adjusting the physical tilt of the phone affected the lightsource direction and hence gave you some simulated changes in lighting as you tilt your phone up/down/left/right. The full screen view would still be locked into place but just the illumination would change and trick your brain into seeing a bit more 3D depth.

2) I've seen some apps on phones such a labyrinth, pinball etc. which fill the screen but adjust the view angle in realtime depending on the tilt detection of the gyro sensor. If you look carefully at the following video you will see what I mean, notice how the viewpoint changes very slightly when they tilt the phone. So when you tilt the phone to the right you would see slightly more of the right side of the buttons for instance. Tilting the phone upwards would allow you to see slightly more of the top edge of the buttons. Perhaps getting a bit complex but something to consider for maximum realism (with ability to turn the feature off). For example, see 

Thanks for the great suggestions. I'll look into it. Perhaps after the next release.

Yep the button issue is fixed and all of the changes in this update are a nice improvement.