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This build is getting so close to reality on my Galaxy S7 that it's almost tricking my brain into thinking I'm playing the real deal. The haptics really add to the experience and ability to resize and lock is great.

I would recommend adjusting the transparency on the pause/play button when playing so that it's barely visible as that's about the only thing that takes me away from the simulation a little. It might even be worth adding a settings option to hide it completely, but still make the top left corner clickable to reveal the menu, once people know where the button is hiding it they should be able to remember where the menu activation area is. Not sure if others would agree?

I also wonder if any of these two button games originally had an auto key repeat if you held the button down? I notice that you do mimic key repeat on games with a DPad.

Can't wait to relive the Octopus experience on my Android phone. Thanks again for all your efforts, you have some amazing skills.

Thanks for the suggestion for the pause button.  And no, these early Game & Watch games did not have auto key repeat.  

You don't need to wait for Octopus. Here's a test build to try out on your phone! Enjoy :)

Awesome stuff thankyou, plays really well on Android. Certainly a trip down memory lane for that particular game and it has really good gameplay in terms of the risk/reward mechanism (grabbing the loot from the chest whilst staying in that position as long as you can). You don't get that same game mechanic with Parachute.

One more suggestion, it would be good if there was a solid black background available, the grey background is not quite dark enough to make the the gap between the phone screen and a black bezel seamless on some some screen ratios (and will vary between handheld simulations as well). You probably added the grey to create some slight contrast with the darker edges of some heldhelds?

I've found the the star background works best at the moment to hide any gaps around the game.

iOS playback on iPhone 8 is suffering badly with the last few updates (I think the attempt at a sound fix created some major performance issues). Might work ok on new iPhones but probably best to get some feedback from other iPhone owners on that topic.