Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I like the aesthetics. You could go all in on it and make the map look like in paper format too instead of looking like zelda 2. The UI is pretty good.

You can tone down the white to #f2f2f2 as usually it's the standard color for "white" backgrounds.

Moving on the Map sometimes feels not responsive, I have to click again.

Combat is confusing as I don't know when I'm allowed to use the context menu, when can I pick an enemy to attack etc. The mouse randomly not responding doesn't help.

While in town "Party" tab is doubled. It also seems like an option I should be able to access while on the Map.

Buying leather prompted me that I paid 960 gold, which was my remaining gold.

Clicking "File" on top closed the window moment after opening the menu, no crash message. I don't know why, as that didn't happen the second time. I'm quite sure I didn't click Quit.

Thanks for your comments and suggestions, I'll try your white and see how it goes. As for the combat, now the cursor changes when it is not your turn, so that may clear things out. The overworld map is still a work in progress, hopefully it will feel more responsive for the next release. I'm actually using images from several warhamer maps to compose the map, but because it is backed by the same board as the battle one, it has that blocking look, and I don't think it will change as it simplifies the logic and rendering and I can reuse a lot. I'll fix the rest of bugs.

There are some easy way to improve the map in a reusable way, but if you want to simplify it that much then I'll leave it at that.