Thanks for your comments and suggestions, I'll try your white and see how it goes. As for the combat, now the cursor changes when it is not your turn, so that may clear things out. The overworld map is still a work in progress, hopefully it will feel more responsive for the next release. I'm actually using images from several warhamer maps to compose the map, but because it is backed by the same board as the battle one, it has that blocking look, and I don't think it will change as it simplifies the logic and rendering and I can reuse a lot. I'll fix the rest of bugs.