I like the aesthetics. You could go all in on it and make the map look like in paper format too instead of looking like zelda 2. The UI is pretty good.
You can tone down the white to #f2f2f2 as usually it's the standard color for "white" backgrounds.
Moving on the Map sometimes feels not responsive, I have to click again.
Combat is confusing as I don't know when I'm allowed to use the context menu, when can I pick an enemy to attack etc. The mouse randomly not responding doesn't help.
While in town "Party" tab is doubled. It also seems like an option I should be able to access while on the Map.
Buying leather prompted me that I paid 960 gold, which was my remaining gold.
Clicking "File" on top closed the window moment after opening the menu, no crash message. I don't know why, as that didn't happen the second time. I'm quite sure I didn't click Quit.
Thanks for your comments and suggestions, I'll try your white and see how it goes. As for the combat, now the cursor changes when it is not your turn, so that may clear things out. The overworld map is still a work in progress, hopefully it will feel more responsive for the next release. I'm actually using images from several warhamer maps to compose the map, but because it is backed by the same board as the battle one, it has that blocking look, and I don't think it will change as it simplifies the logic and rendering and I can reuse a lot. I'll fix the rest of bugs.
I think it'd be nice if there could be a minimap to scroll in by clicking or dragging the viewport around the minimap, because hovering the cursor near the edge of the screen stops working if you accidentally go outside of the window. But anyway, it works pretty good, but I had a "crash to desktop" when I clicked the file menu to pop that menu down, then moved the mouse out of that menu "back to the main screen" its like it wants to move the menu to the next one over (quit) and the app just disappears. Maybe if the quit was a drop down menu with an "Exit to Desktop" menu item under it so it doesn't fire until you actually click the menu item.
it was a shortcut because I was too lazy for alt + F4, I should have removed it. The minimap is a good idea, I need a better solution for scrolling the map. Potentially the map can become too big, I'm not sure how a minimap could handle it without becoming irrelevant though.
okay, so at first I had to google "how to run .jar files on windows", then I installed java from java.com or something, and then it just has a dialogue box "a java exception occured" and that is it.
then if i open command prompt and run java -jar EW.jar I get
Exception in thread "main" java.lang.unsupportedclassversionerror: gui/world/worldGUI has been compiled by a more recent version of the java runtime (class file version 61.0), this version of the Java Runtime only recognizes class file versions up to 52.0
I just downloaded and installed the latest java today so, I don't know, you must be from the future or something
Thanks for your report. Apparently java.com will recommend your Java 8, which is like a 10 years old release though it still receives support, whereas EW was compiler using java 17. In the intructions I recommend getting the latest java from the website https://adoptium.net or https://jdk.java.net/20/
Comments
I like the aesthetics. You could go all in on it and make the map look like in paper format too instead of looking like zelda 2. The UI is pretty good.
You can tone down the white to #f2f2f2 as usually it's the standard color for "white" backgrounds.
Moving on the Map sometimes feels not responsive, I have to click again.
Combat is confusing as I don't know when I'm allowed to use the context menu, when can I pick an enemy to attack etc. The mouse randomly not responding doesn't help.
While in town "Party" tab is doubled. It also seems like an option I should be able to access while on the Map.
Buying leather prompted me that I paid 960 gold, which was my remaining gold.
Clicking "File" on top closed the window moment after opening the menu, no crash message. I don't know why, as that didn't happen the second time. I'm quite sure I didn't click Quit.
Thanks for your comments and suggestions, I'll try your white and see how it goes. As for the combat, now the cursor changes when it is not your turn, so that may clear things out. The overworld map is still a work in progress, hopefully it will feel more responsive for the next release. I'm actually using images from several warhamer maps to compose the map, but because it is backed by the same board as the battle one, it has that blocking look, and I don't think it will change as it simplifies the logic and rendering and I can reuse a lot. I'll fix the rest of bugs.
There are some easy way to improve the map in a reusable way, but if you want to simplify it that much then I'll leave it at that.
Okay now that I updated that adoptium it works.
I think it'd be nice if there could be a minimap to scroll in by clicking or dragging the viewport around the minimap, because hovering the cursor near the edge of the screen stops working if you accidentally go outside of the window. But anyway, it works pretty good, but I had a "crash to desktop" when I clicked the file menu to pop that menu down, then moved the mouse out of that menu "back to the main screen" its like it wants to move the menu to the next one over (quit) and the app just disappears. Maybe if the quit was a drop down menu with an "Exit to Desktop" menu item under it so it doesn't fire until you actually click the menu item.
it was a shortcut because I was too lazy for alt + F4, I should have removed it. The minimap is a good idea, I need a better solution for scrolling the map. Potentially the map can become too big, I'm not sure how a minimap could handle it without becoming irrelevant though.
I get the same issue as jamak.
Please refer to https://itch.io/post/8028623
okay, so at first I had to google "how to run .jar files on windows", then I installed java from java.com or something, and then it just has a dialogue box "a java exception occured" and that is it.
then if i open command prompt and run java -jar EW.jar I get
Exception in thread "main" java.lang.unsupportedclassversionerror: gui/world/worldGUI has been compiled by a more recent version of the java runtime (class file version 61.0), this version of the Java Runtime only recognizes class file versions up to 52.0
I just downloaded and installed the latest java today so, I don't know, you must be from the future or something
Thanks for your report. Apparently java.com will recommend your Java 8, which is like a 10 years old release though it still receives support, whereas EW was compiler using java 17. In the intructions I recommend getting the latest java from the website https://adoptium.net or https://jdk.java.net/20/
Also don't forget to purge old releases.
okay I'll try those runtimes