What's the error message?
Viewing post in New public build, v0.3.33.0! comments
Error: No enum constant
Here's the error file that was created:
Stack trace:
java.lang.IllegalArgumentException: No enum constant com.majalis.character.Techniques.PERFECT_TOY
at java.base/java.lang.Enum.valueOf(Enum.java:240)
at com.majalis.character.Techniques.valueOf(Techniques.java:30)
at com.majalis.character.PlayerCharacter.getSkills(PlayerCharacter.java:947)
at com.majalis.save.SaveManager.getSave(SaveManager.java:368)
at com.majalis.save.SaveManager.<init>(SaveManager.java:83)
at com.majalis.screens.SaveScreen$SaveSlot.<init>(SaveScreen.java:426)
at com.majalis.screens.SaveScreen.makeSlot(SaveScreen.java:335)
at com.majalis.screens.SaveScreen.buildStage(SaveScreen.java:308)
at com.majalis.screens.AbstractScreen.showScreenInScreen(AbstractScreen.java:139)
at com.majalis.screens.MainMenuScreen.showScreenInScreen(MainMenuScreen.java:169)
at com.majalis.screens.MainMenuScreen$5.clicked(MainMenuScreen.java:657)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Hello Majalis! I wanted to ask you, what do you think about using art sketches that are already in the game for new arts? I just reviewed most of the arts and thought that some characters can borrow arts for other characters (I'm talking about the banal position of the bodies of the characters, not complete copying). What do you think about this?
I crookedly "photoshopped" (unprofessional, I use the program for the first time) the heads on the places of the bodies, so that they can see what they get and, in my opinion, there is something like that. If you want to take a look let me know and I'll send it to you sometime.