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A Follow-up. I had the mentioned problem with the demo fixed, but I am still unable to tell what the issue I'm having is.  Here is the full error log. Please let me know if there's some simple fix I'm missing.

rmmz_managers.js:2030 TypeError: Cannot read property 'call' of undefined

    at Window_DeckSkillType.makeCommandList (IsiahCGCDeckEditor.js:1812)

    at Window_DeckSkillType.Window_Command.refresh (rmmz_windows.js:1559)

    at Window_DeckSkillType.Window_Command.initialize (rmmz_windows.js:1452)

    at Window_DeckSkillType.Window_SkillType.initialize (rmmz_windows.js:2285)

    at Window_DeckSkillType.initialize (IsiahCGCDeckEditor.js:1804)

    at new Window_DeckSkillType (IsiahCGCDeckEditor.js:1796)

    at Scene_DeckEditor.createCardTypeWindow (IsiahCGCDeckEditor.js:1123)

    at Scene_DeckEditor.create (IsiahCGCDeckEditor.js:694)

    at Function.SceneManager.changeScene (rmmz_managers.js:2084)

    at Function.SceneManager.updateMain (rmmz_managers.js:2056)

It looks like you may not be using IsiahCGCCardTypes, a plugin which comes with both CardGameCombat and DeckEditor. That plugin is currently required for Deck Editor to work. The plugin order should be CardGameCombat, then CardTypes, and then DeckEditor. Let us know if that's what the issue is, or if it's something else.

I do have that plugin added, the order i have the plugins are CardGameCombat, CGCPartyUI_A, CGCCardTypes, CGCCardSelection, CGCShowCard, CGCExtraButtons, CGCDeckEditor, CGCConditionalCardActions, CGCEquipCards.