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(+1)

So simplistic and yet so polished, it feels great to play! Mechanically it gave off a "The Last Clockwinder" vibe which is a good thing - you pulled it off!

It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)

Suggestions:

On one stage I recored one hand movement transporting a package and it only picked up every fourth. I understood its to synchronize movement of the player and packges. Maybe the sync loop could be narrowed down to one to make it really fluid.

(+1)

Glad you enjoyed playing

The Last Clockwinder was a mechanic I was playing with here and I am glad about the comparisons .. I would have liked more time to get into the cycles and nail the sweet spot but time wasn't my friend in this jam and I got cut short.

No worries, we all know that cursed deadline creeping up on us, meanwhile bugs and features wait to be fixed and implemented haha.

I understood the mechnical reason why the cycles are like that and it didn't influence the rating in a negative way. 

btw I posted an anweser to your comment on my page, explaining how to get the code to the robots.