So simplistic and yet so polished, it feels great to play! Mechanically it gave off a "The Last Clockwinder" vibe which is a good thing - you pulled it off!
It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)
Suggestions:
On one stage I recored one hand movement transporting a package and it only picked up every fourth. I understood its to synchronize movement of the player and packges. Maybe the sync loop could be narrowed down to one to make it really fluid.