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(2 edits) (+1)

Hi there! Happy that you enjoyed it and that you feel like it's improved upon the last game. :)

I agree on the routes, with one character and no artificial wait system in place, it feels a bit "turbo". Like you're saying, having multiple side-quests/routes going at once will likely alleviate that. I was considering an aforementioned wait system like many games have, where you have to wait a set amount of time segments before continuing, but I know in my own case that when that happens I always just spam "skip" to progress so I don't know if it would make the game more fun. But definitely something I'm considering in terms of having the game's continuity, time-wise, feel more "real".

Right now the plan is to have it one-and-done. The reasoning behind it is that besides the choices and flavor text interactions, the various alignments often have Isobel making interjections which are alignment-specific (you might notice that if you replay with a different alignment), and it would feel weird to have her do a complete personality switch mid-game. But that also depends on what the players would like to see, of course. So I'm keeping my eyes open for more feedback on the matter. :)

Thanks for playing and commenting! <3

(+1)

Honestly, I agree with you that adding in a mandatory time requirement would just be more frustrating.

re:Alignment, yeah that makes sense, though the change I was thinking of was making it a sliding scale. However I would definitely prefer seeing work on the overall plot, character routes, and variety of character-defining choices rather than changing alignment. Excited for what's on the horizon!