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(+3)

Got to the moon and ate(?) the green sparkling cube. Not sure what that did though lol

Overall, I’m very adapt to VR motion sickness and barely had any, only a little at the start. I had more issues with the horror aspect of spaces. Felt chills down my spine going outside the kitchen.

I think the reason why I had a little motion sickness at the start is because the camera rotates around the feet for some reason. You should be rotating around the head in my opinion. That would feel more natural and give people less motion sickness. It would also make flying around feel like it makes more sense.

I do appreciate having the “stop floating” button. Otherwise it would’ve been incredibly difficult to navigate because of how much you float and how hard it is to see your movement. And I had to use it a lot because the movement just kept going in one direction. Maybe giving more jetpack force to change direction easier would be a good idea. Also showing people which direction you are putting force into. My best guess is that it was the hand direction? I wasn’t really sure to be honest.

Unfortunately, I was not able to figure out the cooking(?) mechanics. It would help if you could grab onto more surfaces to navigate yourself better. I kept trying to grab onto meshes that didn’t work to my surprise. The pickpus were also difficult to know what do with and they easily phased through walls and disappeared for me. And when I did pick them up, I was really confused about what to do with them.

I really hope I’m not sounding too negative. I really liked the concept and what you managed to do. I’m suspecting that for yourself, a lot of the mechanics made more sense. So I wanted to offer as much of my impression as possible so you can figure out how to make it make sense for others too.

Perhaps the project was a bit too ambitious? Consider starting limiting your idea more during jams like these. Like only be able to rotate on the Y axis, for example, feels like would’ve made things easier to design at first. And then extend it further if you have more time. But oh well, it’s not like I followed that advice in my project hahaha

Either way, I did enjoy flying around and exploring. Good job.

(+1)

Thanks a lot such responses and suggestions do mean a lot. Yes it was too ambitious for a 7 day jam ahahahaa, but guess what we still tried to do everything that we thought would make game more interesting…. Bruh and you reached the Moon ahahaha kudos…… Will surely take your suggestion and work on it if our team ever gets time (yk its vacationnnnnnn time :> ). I hope you liked exploring around and having fun ……

You were not too negative, and I totally agree. It's very hard to figure out what to do.
We made a short trailer so you can get the overall idea of the game without having to actually play that mess of motion sickness :)