It’s 3d Perlin noise meshed with the marching cubes algorithm. A bit like voxels, but smoother.
You can find a dev log here:
https://monstroussoftware.github.io/2023/07/03/Under-the-Sea-Post-Mortem.html
It’s 3d Perlin noise meshed with the marching cubes algorithm. A bit like voxels, but smoother.
You can find a dev log here:
https://monstroussoftware.github.io/2023/07/03/Under-the-Sea-Post-Mortem.html