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monstrous-software

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A member registered May 06, 2019 · View creator page →

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Thank you! Glad you enjoyed it!

Yeah.  The time pressure is a bit high for my liking. Do I understand correctly that Alcheo cannot take stone from a node, it needs to be harvested by a worker? Perhaps then the node should be called Rock and the product Stone to make the distinction (like Forest->Wood).

I finally managed to defeat the queen

I like this game.  Still trying to figure out the rules, but that's part of the fun.

Now the game starts dropping hints if there is not enough happening after a while.  Don't want to make it too easy, but also not too frustrating. It's a fine line.

Hooray! I hope it wasn't too frustrating. I added a few more in-game hints in case people need clues on how to complete the game.

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I will add some hints in the game on how to escape.

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It’s 3d Perlin noise meshed with the marching cubes algorithm. A bit like voxels, but smoother.

You can find a dev log here:

https://monstroussoftware.github.io/2023/07/03/Under-the-Sea-Post-Mortem.html

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Well done!

The game now supports an on-line leaderboard. Press F2 in game to see it. You can add your score once you complete the mission.

Thanks for the tip! The post-jam update (version 1.1 jar file) moves the camera more gently between units. This should hopefully make the switch less desorientating. 

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I've just uploaded a new version with some form of actual game play. 

love it!

Thank you! 

You are right about the wording of the Jumps task. The wording has now been changed to "count the number of subtractions before A becomes negative. In other words, the return value in C must be the original value in A divided by 10."

A new version 0.1B is now available (also includes some updates in the manual and improvements in the videos).