Thank you! Glad you enjoyed it!
monstrous-software
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A member registered May 06, 2019 · View creator page →
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Demonstrator of OpenGL instancing with LibGDX, gdx-gtlf, gdx-teavm
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Navigate your submarine through the world under water. Can you keep your cool under pressure?
Simulation
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Help Ducky retrieve his eggs from the haunted castle.
Adventure
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LibGDX game jam March 2023 entry - theme: Pixel War
Action
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Prototype game where you bounce a ball and tilt the floor tiles to hit boxes.
Puzzle
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Recent community posts
It’s 3d Perlin noise meshed with the marching cubes algorithm. A bit like voxels, but smoother.
You can find a dev log here:
https://monstroussoftware.github.io/2023/07/03/Under-the-Sea-Post-Mortem.html
Thank you!
You are right about the wording of the Jumps task. The wording has now been changed to "count the number of subtractions before A becomes negative. In other words, the return value in C must be the original value in A divided by 10."
A new version 0.1B is now available (also includes some updates in the manual and improvements in the videos).