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A good thing about the game: it takes very little to play. I met some friends last night for a board gaming session and I managed to squeeze Necroworlda instead of the regular filler and we ended up playing for two hours! 

The best part is the story that the game tells: two gangs fought for a weapon loot and the winner used it to conquer the village of another player. This one had to run away after heavy loses and spent most of the game wandering in the wasteland until by chance they discovered some tunnels they used to ruthlessly attack back their former village. Other player ended up with three weapon factories but every time he went to sell them there was a battle in the black market. He lost three or four gangers he had to buy back.

Eventually, the winner was the player that took the village and controlled two casinos that worked incredibly well. That same player didn't attack other gangs, just destroyed their territories. After destroying a couple of gangs, the other remaining one just couldn't stop him.

I tried really hard to avoid "winning formulas", that is, combinations of actions that always lead to victory.  

So far, in the game testing, all four actions seem more or less balanced: Gang War is dangerous but rewarding, Undercover Operation is the "low cost war" option and Go Out Into the Wasteland is a nice option when you want to avoid others. 

Have you noticed any imbalance? 

One thing we have noticed is that if you start with only one territory it's really hard to progress as everyone is very poor and the tendency is to conquer other players' territories. This usually leads to a few squirmises fought to the last man obliterating all gangs but one (usually weakened). The option to generate a new territory is there but stealing from others is just better. 

As a simple solution to this, I think that starting with more territories could help. This way, you aren't that bad if you lose one, everyone starts wealthier and that gives more options.