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Wow, I feel all of this.  Keeping your motivation could be a topic all on its own, to be honest.  I am glad you chose to enter even though you hit that wall!  Keeping motivation - especially when you've overscoped - can be a serious challenge.  I absolutely get it!

As for that moment when you realize the game 'isn't fun'...  that is a tough pill to swallow.  There are plenty of times where I've had to go back to the drawing board for that exact issue.  During a game jam, that is even harder since we're under such a time crunch.  The prototype phase can be critical in terms of that search for the fun.

I hope you will consider continuing development - in this project or others - once you have recovered that motivation.  The inspiration to create comes in bursts, sometimes.  I also completely agree with the idea of knowing when to walk away from something.  Seize it when it is there, but don't force it.  You will get there - and you won't resent having done so! :)