Wow, I feel all of this. Keeping your motivation could be a topic all on its own, to be honest. I am glad you chose to enter even though you hit that wall! Keeping motivation - especially when you've overscoped - can be a serious challenge. I absolutely get it!
As for that moment when you realize the game 'isn't fun'... that is a tough pill to swallow. There are plenty of times where I've had to go back to the drawing board for that exact issue. During a game jam, that is even harder since we're under such a time crunch. The prototype phase can be critical in terms of that search for the fun.
I hope you will consider continuing development - in this project or others - once you have recovered that motivation. The inspiration to create comes in bursts, sometimes. I also completely agree with the idea of knowing when to walk away from something. Seize it when it is there, but don't force it. You will get there - and you won't resent having done so! :)
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Catch the Adventurer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #25 | 3.000 | 3.000 |
Gameplay | #35 | 2.125 | 2.125 |
Overall | #35 | 2.300 | 2.300 |
Visuals | #35 | 2.625 | 2.625 |
Enjoyment | #36 | 2.250 | 2.250 |
Audio | #36 | 1.500 | 1.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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