Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

You unzip GMEdit somewhere and open a project through the menu. That’s kind of the whole setup. If you keep both GMEdit and GMS2/GM2022+ open at once, ticking “automatically reload changed files” in GM’s Preferences is a good idea. In GM:S 1, it’s a good idea to not open the same resources in GMEdit and GameMaker because the IDE will overwrite the external changes when saving the project.

The wiki describes the syntax extensions and how everything works. Devlog is a good sample of Cool Things as the noteworthy additions are usually featured in the first paragraphs.

Not sure if anyone made video tutorials.

What menu? Can you please explain how to setup GMEdit on UBUNTU or other Linux version.

(+1)

Without rebooting into Linux just for you, it should be like

  • Download the Linux version
  • Extract it somewhere
  • Mark “GMEdit” file as “executable” in file Properties if it isn’t yet
  • Run “GMEdit” file (possibly through right-terminal, or terminal if that doesn’t work either)