That seems very weird using two different types of controllers for VR lol! Glad it worked out though. I've had mixed opinions on the grabbing system even by myself using it. I'm currently working on fleshing it out properly but I actually took the physics grip from Valem's physics character tutorial series and converted it to unreal. Throwing things will always feel weird depending on certain factors like the distance from the grip point, weight, strength. Some helpers would give a better experience but a fine tuned gripping system is the desirable outcome. Glad you were able to enjoy the game!