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A jam submission

Boxed Up!View game page

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Submitted by SimplyClueless — 6 hours, 12 minutes before the deadline
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Boxed Up!'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment - How much you enjoyed playing this game.#882.1652.500
Presentation - How well executed the game is.#892.1652.500
Use of Theme - How well the game incorporated the given theme.#912.1652.500
Overall#942.1292.458
Concept - How interesting or unique the game is.#982.0212.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
Funky Upbeat Loop - https://freesound.org/people/ispeakwaves/sounds/384932/
Correct and Incorrect Chime - https://freesound.org/people/LaurenPonder/sounds/639432/
Sad Trombone - https://freesound.org/people/kirbydx/sounds/175409/
FX Variety Pack - https://www.unrealengine.com/marketplace/en-US/product/a36bac8b05004e999dd4b1d33...

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Comments

Submitted(+1)

My left hand is a very old HTC Vive controller. I was unable to let go of the grabbed package for the rest of the game with it lol My right Index controller worked fine though. Not a real complaint, but thought it was funny.

Kudos to you for making a grab system that feels nice though, especially if you made it from scratch. Not a fan of throwing stuff in VR to be completely honest with you, but the physcics system made it bearable.

Developer

That seems very weird using two different types of controllers for VR lol! Glad it worked out though. I've had mixed opinions on the grabbing system even by myself using it. I'm currently working on fleshing it out properly but I actually took the physics grip from Valem's physics character tutorial series and converted it to unreal. Throwing things will always feel weird depending on certain factors like the distance from the grip point, weight, strength. Some helpers would give a better experience but a fine tuned gripping system is the desirable outcome. Glad you were able to enjoy the game!

Submitted

I liked the project, I don't know if it's just me though, but I found it to be very laggy, making the throwing really hard. I think this is because of the fire

Developer

Oh damn that's really annoying! Most likely is from the fire since it is pretty high quality compared to the rest of the game and of course VR is intensive but I couldn't imagine it would ruin performance that bad. I do have a pretty decent PC though so I wouldn't even be able to check unfortunately.

Submitted

I like to say that my pc is pretty decent, Half life Alyx runs fine on high, so I don't know

Developer(+1)

Oh well! Maybe its a good thing I didn't package to quest then cause they probably would have caught on fire!

Submitted(+1)

Nice work using Unreal engine! I think most of us used the demo Unity project which saved a lot of time so BIG RESPECT for doing everything yourself with Unreal.

Throwing boxes mechanic is kinda wonky but it works - after 10 minutes I was definitely getting better. I like the fire pit idea but I feel like you should get more points for burning boxes since it happens so rarely? I like how the boxes bounce around on the conveyor belts a little bit. On the 3rd level the boxes got stuck for a while in back, I thought "oh no, game over bug" but I was pleasantly surprised after the 4th box piled up, they eventually all went through and all at once, which was a bit hectic to deal with but good job handling that case.

Developer(+1)

Thanks for the feedback. I was going to use the unreal template vr project and use that grip mechanic but I decided on using some physics based gripping that I had been working on that would be quicker to work with so that's why it is a little weird because there is no proper snapping or anything. I also considered the more points aswell and there was a "stamp" mechanic aswell that would give more but I ran into some issues with chance based spawning so every package actually has a 20% chance to spawn. I tried many different ways to stop the boxes getting stuck there but didn't want to spend all my energy on that but I found that if enough were they it sort of corrected itself so 🤷‍♂️. I wanted to make it a bit more fast paced and hectic but unfortunately head ideas sometimes don't always end up in the game!