Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I really enjoyed this one!

Though the gameplay was simple, the story really made up for it and still had me invested. I love Squishy's animation of just lightly pacing around, makes it far cuter. I liked the visuals too, The way the Slime and Squishy are made up of different spheres reminds me of Vectorman from the Sega Genesis and it was clever that the segments of the slime indicated the player's health. I also like how the lighting interacts with the model.

The only things I can think to recommend is that it would be good to allow the player to fast forward the text rather than skip it entirely since it is so short. This will allow those who read faster to get through it quicker and those who don't want to read it at all to still skip it entirely or lightly skim read it. Also a pause menu is always a great overlooked feature but I completely understand not having one with the time constraint, I didn't either for my last game jam.

I only ran into two glitches:

1.) If you interact with something while moving, you keep moving in that direction.

2.) The guard can trap you in the corner if you line it up right.

Very fun entry and shoutouts to Squishy.

(+1)

Thank you so much for this response!  There were quite a few points where I wasn't sure if I'd make the deadline - and 2 seconds is cutting it way too close!  I do not recommend it :) 

I love the idea of fast-forwarding the text!  For the first update, I'll make some changes.  Instead of holding E to skip, I'll have it scroll the instructions faster, then releasing it will bring it back down to the 'normal' speed, and we'll see how that feels!

A pause / options menu is absolutely on the short list for things to add once the voting period is over.  I have also fixed the bugs you ran into.  I knew about them ahead of time, but...  2 seconds to spare.  I very truly ran out of time :)  I am glad to say that the bugs you encountered are already addressed for the next update!

Also, sound.  I'll need to figure out some cute sound effects for Squishy and... well, everything else!

This was such an amazing experience, and the kind comments and honest feedback are so awesome to read.  Thank you again, and I'll absolutely continue to build and improve on this project.  There are so many things I had to leave behind for the jam, and I look forward to providing a far more (reasonably) challenging experience for everyone!