I'm so impressed how well this game keeps the spirit of Issac while being a completely different genre. So much replayability!
A few suggestions / questions:
1. For the challenges, it would be nice to know what the equipped items do. A hover tool-tip on the right hand side or an 'item compendium' would be nice.
2. I think the 'high/low/very low" chance that some rooms have should be removed and replaced with the binary 'most correct' or 'can't spawn'. A spot that better fits the criteria should always beat one that doesn't. (Ex. starter room 3 tiles away should always beat one 4 tiles away). It's challenging enough to have multiple spots that tie for 'most correct', try them all, and find out the actual spot is worse according to the criteria.
3. The 'special room tiebreaker' for normal secret rooms would be nice to add to other secret room types as well. Example: A devil room with 2 normal room connections + one special room connection always beats a devil room with 3 normal connections.
4. In the 'panic buying' challenge, my items do not get reset when entering a new shop, making the challenge extremely easy.
Questions:
1. Do larger multi-tile rooms (like an L shape room) count as a single 'step' when calculating the longest path for hermit?
2. Do glitch rooms factor in to the 'largest min. distance' for outsider rooms?
3. Do previously found secret rooms count when adding up the adjacent rooms for 'Red Secret Room'?
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Overall, I think the appeal of this game is as a logic-game first and foremost, with the only chance being choosing between multiple spots that tie in the criteria, not having the actual spawns be in a 'low/very low' probability spot.