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WilsonTheBall
Creator of
Recent community posts
Hello, thank you! really good suggestions!
Right now I'm primarily working at fixing these inconsistent rules of how secret rooms interact with special rooms and other secret rooms so don't worry, Im aware lol
Who would've thought that it is really important for a puzzle game to actually be a good puzzle game and not a slot machine
So expect some changes (hopefully for the better)
About your suggestions/questions:
" 'high/low/very low" chance" : the current version already work as you suggested (being binary "always there"/"never there") I just need to change the rule book pictures
"Do larger multi-tile rooms count as a single 'step'?": No they does not and path should be calculated correctly (If its not let me know)
"Do glitch rooms factor into the 'largest min. distance' for outsider rooms?" No, because it stands later in spawn order (you can see the order of room spawn in top-right corner from top to bottom) but it is not explained in the game so understandable
"Do previously found secret rooms count when adding up the adjacent rooms for 'Red Secret Room'?" No they does not count (and not yet found also)
Thank you for your feedback! (and sorry for the late reply)
The next update will include: procedural level generation system, with some quality of life changes (including a window mode), both are already done, and a basic leveling/progression system with updated combat mechanics, that will come in the near future.