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WilsonTheBall

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A member registered Jul 21, 2019 · View creator page →

Creator of

Recent community posts

you can join the discord and download latest beta version if you like

Thank you for such detailed feedback!  You are correct in all of your points, furthermore I already worked on fixing all of the problems you mention, it’ll be coming in the next version! So be sure to keep an eye on future updates.
Sorry for the late reply, and thank you for playing!

Thank you, I think I know what coused it. Will be fixed next patch!

oh, nice catch, thank you! 

yeah, you are right, thank you
been working on the new vertion for so long, kinda forgot how things are in curent.
Will edit the comment shortly to give better explanation!

(1 edit)

no.
How it works right now, although they should not be connected to any secret rooms, other secret rooms that are later in spawn order can still spawn next to hermit/stater.
This is one of the long running issues, and it is fixed now and will be coming next patch!

Sorry for missleading(

thank you!

fixed, will be coming next patch

ty, fixed this, will be coming next patch

yeah, can't say how soon, but yes

yeah its the same bug with big rooms looping(((

yeah... am aware, will fix it for sure

Sad, I'll look into it

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Good catch, thank you! Its definitely bugged and I probably know what caused it.

Noting to do with outcider rooms lol, will fix in the future

hopefully it's fixed now 

I'll look into it, thank you!

damn, I'll look into it for sure

Does it happen often? Maybe on a particular levels/challenges?

Hello, thank you! really good suggestions!

Right now I'm primarily working at fixing these inconsistent rules of how secret rooms interact with special rooms and other secret rooms  so don't worry, Im aware lol 
Who would've thought that it is really important for a puzzle game to actually be a good puzzle game and not a slot machine
So expect some changes (hopefully for the better)

About your suggestions/questions: 

" 'high/low/very low" chance" : the current version already work as you suggested (being binary "always there"/"never there") I just need to change the rule book pictures 

"Do larger multi-tile rooms count as a single 'step'?": No they does not and path should be calculated correctly (If its not let me know)

"Do glitch rooms factor into the 'largest min. distance' for outsider rooms?" No, because it stands later in spawn order (you can see the order of room spawn in top-right corner from top to bottom) but it is not explained in the game so understandable

"Do previously found secret rooms count when adding up the adjacent rooms for 'Red Secret Room'?" No they does not count (and not yet found also) 

fixed this bug

Even though it's updated it should still be to the right, so I think it's bugged, you're right. My bet is, seeing that there is no treasure room, this start room overrides it and now it's considered a special room.  I'll look into it!! Ty and sorry

Glad you like it!!!

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Thank you! It means a lot!!!
Do you mean they are outside of the camera view? If so, you can use WASD to move the camear around,  for now , full mouse support coming in the future

Sorry it wasn't made very clear :( 

I like this game! Simple and really fun!
Art is cute and fitting
Good job, well executed, I can't really find anything negative to say, lol

yeah, i still have one update planned, but after that i'm probably done

thank you, hope you enjoyed the game

glad you still enjoyed it

thank you

Hi there, good job on the game, its very simplistic yet strangely charming. Could you add an option to mute or lower the in-game music? 

wish you luck, and hope to see your future projects! 

much love

Thank you for your feedback! (and sorry for the late reply)

The next update will  include:  procedural level generation system, with some quality of life changes (including a window mode), both are already done, and  a basic leveling/progression system with updated combat mechanics, that will come in the near future. 

dont want to state the obvious, but  a way to select multiple units  by holding LMB and  individual units by clicking , like in regular RTS (if you're not against them) would by very usefull.

love your work