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Hey, this looks great! I saw another game in this universe and was intrigued by the battle system, but this is the first entry I play!

I’m still playing the demo but I’ll write my feedback gradually below:

  • Bug: when text speed is set not to max, the letter MC receives at the beginning sees each paragraph rewriting in parallel to others each time I advance (Space). Are you using Renpy extend or {fast}? It should work out-of-the-box so I’m not sure what’s wrong here.
  • Text: Roschenn: “Oh? ‘Penrose’s’ critics didn’t’ seem to think so.” => not sure where the quote ends and stops. Should Penrose be quoted, or “critics” for a humorous effect? Probably not “didn’t”?
  • Text: “…although I can’t stop the skip in my step as I near my bedroom door.” => “I can’t stop skipping steps?” like jumping on every other step out of hastiness?

Thanks for listing those! We'll get to fixing them !

I finally finished the demo! I’m looking forward to the full game!

Here is my feedback for the second half of the demo:

Battle UI: I tried playing entirely with the keyboard but it wasn’t easy

  • I don’t know how to cancel Attack or Magic target selection to go back to the previous action menu (even with the mouse). Backspace doesn’t work (and Escape opens the Save menu)
  • there is however a Back button in the Magic selection, easy to click with mouse, accessible with keyboard via nav keys although I’d rather use Backspace (or Escape, but I understand it’s always bound to Save menu to allow save even during battle, which is not bad!)
  • during target selection, nav keys don’t always work. When there are two enemies, left doesn’t always select the one on the left, I had to use the mouse. Sometimes, no enemy is selected (highlighted), but Space still attacks the first enemy available.
  • showing damage in top-right text is not bad for a classic presentation (as in Golden Sun), although I would expect damage to show directly on the enemy in such a visual-oriented format (I don’t know if it’s a technical or artistic choice). I do see how it’s harder to do on the main character though, since she only has an avatar.

UI: dialogue

  • nice that you can hover names to see their summary in tooltip
  • … but there was no tooltip for Rutilus, which was quite an important character to understand what’s going on, even if off-screen. They eventually explained who it was in the dialogue, but I missed the drama for one or two text blocks (I thought he was a butler like Elias).

UI: History

  • you cannot hover the names to show their tooltips. It’s not that important, but I needed this at a particular time where I didn’t want to rollback too much, just check some info