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Really well done. One critique would be instead of making a rougelike with small variations in each room/room connection, make a series of unique screens that have different layouts. Even with the single enemy type, it would have made exploring more fun, and been an opportunity to ramp up the difficulty as the player got stronger.

Still, a solid action platformer.

Thats definitely a good reccomendation, and something i was looking to add until the time limit ran out


thanks!