On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

GregG

50
Posts
1
Followers
A member registered Nov 10, 2015 · View creator page →

Creator of

Recent community posts

The sound design and graphics are very nice. I'm not sure if I'm missing something, but there isn't much to the pager right now besides telling the player the next objective. It's a cool idea, probably lends itself to a horror or puzzle type game.

I got pretty motion sick while playing. If you do develop this, an FoV slider would help with that (I understand why it's not in this small demo)

The screen color is retrieved here: 

vec3 screen_col = texture(TEXTURE, screen_sample_uv).rgb

After this, you could check if that color is red by some metric (ex. if red value is 4 times greater than blue/green). Then when you apply the final color step, use a red gradient texture if the screen color is red

if( <screen_col is red> )
final_col = texture(u_color_tex_reds, vec2(col_sample, 0.5)).rgb;

Something like that should work

It's a cool aesthetic with the music and art

Pretty funny! Good concept, the art, music, and sfx are good. Just needed a bit more content

The art, SFX, and music are all good. I like the concept of this platformer, but it would be nice if we at least knew where the character was at the start of the level

The art, music, and sfx are all impressive for the time constraint. Controlling gramps is just a bit too tricky

Last jump is a little tricky

Fun game! It's just missing some music. Good level design nonetheless

Choice of music is good and the ending made me smile. SFX are great, visuals are simple, but pretty. Very nice for the 3 hour time constraint

Really clever platformer that pushes what's possible in the three hour time limit. Art, SFX, gameplay are all rock solid. With some background music or ambiance (2 tracks, one for light and one for dark) this would be a 5/5 across the board IMO

(1 edit)

Funny. Now that you know the basics of Godot, maybe take a shot at something more ambitious with the engine

Some additional context on the submission page could be useful. The technologies used, the goal of the design, how it fits the theme or why you chose to ignore it. 

The characters are really cute and the sfx are hilarious. Some of the audio is loud, and the options for the circuit breaker puzzle are dark and I had a tough time finding them. Cute visual novel that made me smile

The atmosphere is very good. The first time I saw the monster I was quite spooked! For a first ever release of a game, it's clear that you understand the audio and visual components that make a horror game. Attach that to a solid core gameplay loop, and this would be a fun and eerie adventure

Cool platformer! One exploit for you speedrunners out there: on level seven, you can double jump by jumping into the right side of the platform. And the door to end level exists in both the light and dark worlds. Good foundation for a puzzle or skill platformer

Thanks for playing! If you could be a bit more specific about that resolution issue, it would help me debug it.

Thank you for playing!

Interesting concept and the game feels good to play. The lack of a victory condition holds it back. Also, it would be nice to have an indicator of where the ball will turn when you press the space bar.

Cute take on the dinosaur game from when Chrome can't connect to the internet

I was able to play by not putting anything in the boxes and pressing start. I love the voiceover, but the "Labyrinthine Corridors" that are promised don't seem to be part of the game. I think feeding the beast and yourself is very thematic.

Very polished game. Simple graphics, but a clean aesthetic. With a few new enemy types, power ups, and a score system, I could really see this as a full release.

Great job!

It's really fascinating how a few simple mechanics can make the game so interesting. The fact that the escaping mice are faster than the cat encourages the player to dump the mice deep into the pen so you can get them before they escape, but the urge to collect new mice encourages you to drop them off quickly near the front.

Really fun and pretty game with nice SFX, good job!

The art, sfx, and music are all perfect for this sort of game. The car controls fairly well, but the cop isn't too threatening. It'd be cool if more cops showed up over time, or if you were collecting a lot of coins in a row without getting hit like the wanted stars in GTA.

Solid game!

Cute little game! It's very easy, balancing your health/zoomies meter against the rats and cat is more of a waiting game.

Good art and the sfx are nice.

Nice puzzle game. The art and music are really good, and the core mechanic has a solid connection to the theme.

Really well done. One critique would be instead of making a rougelike with small variations in each room/room connection, make a series of unique screens that have different layouts. Even with the single enemy type, it would have made exploring more fun, and been an opportunity to ramp up the difficulty as the player got stronger.

Still, a solid action platformer.

I really like this. The audio sting when it sees you, the death scene, and the inverse between light letting you see vs be seen is cool. The one thing I'd change is that the player could toggle the amount of light between discrete values instead of the light being on a slider. Tiny nitpick in a rock solid entry.

Great job!

I'm not sure if I'm doing something wrong, but no matter what values I put in the boxes, I always get this screen:

The voiceover plays, but I can't take any actions.

Really got the workings of a solid rhythm game here! The spritework and music are both great. I could see this fleshed out and expanded into something much bigger.

One of my favorite games of the jam so far, excellent work!

The presentation is excellent with good music, spritework, and sfx. Nitpicks would be that the player character moves super slow at base speed, and it's hard to tell when you're being hit. Some i-frames would be nice. Also I encountered a bug in which I could not press space to restart and had to refresh the page.

A very strong entry, nice work!

I think the idea has merit and the fact that this could be implemented as an actual card game is interesting, but the game is either missing features or an explanation on how to play. If the former, understandable with the three hour time limit. If the latter, I'd recommend updating the page ASAP with some instructions.

Fun concept and execution, just way too hard. Maybe start with one or two colored platforms near the start and gradually adding more as the player moved right, or more grey platforms near the start.

The art, sfx, and music are all very nice.

Cool idea with some fun visuals. I'd like if there were some way of telling where balls are, I just sort of ended up wandering off the map. It'd also be better if you took the balls from enemies when they died so there was a way to gain from combat.

The hand-drawn style is fun, especially on the numbers.

Fun little game!

An interesting take on "gain some lose some". I like that the main character's body gets destroyed as it takes damage. It'd be nice if you could dodge attacks, either ducking or jumping, so that all encounters with enemies weren't just a matter of who shoots first.

Totally agree on the item swap thing. I realized it a bit too close to the submission time and had to keep it in.

The mouse control only was something purposeful. I'd originally planned on the player controlling multiple magnets on multiple belts, but ran out of time. Also, I wanted an interface that would also work on mobile.

Thank you for playing and the feedback!

Easy to play, tough to master. The graphics are nice, and the sound design brings the whole experience together

Solid entry!

Really really cute! The core gameplay is very nice too.

I ran into a bug in which you can expend "polarity" before the level starts, which is the only problem that I have with this game.

Very nice game! With a few more levels and mechanics, could easily be a full release puzzle-type game

Between the perspective and music, it evokes nostalgia of the flash game era.

It's fairly easy to break, as you only stop sprinting when you release the button, so you can sprint once and spend the game running. I also wish the game had an end state when you've collected everything.

I like the art and it's pretty fun.

Very pretty! It's somewhat easy to cheese the game by putting the sword at the top of the screen and wiggling it. Without doing that, arrows spawn too quickly to effectively dodge or deflect

A cool idea that could use some expansion. And sound

I like it! Really missing the music and SFX. The graphics are nice and the gameplay is tight