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Hello Perita,

Thank you for the kind words! I didn't come to that conclusion with your message, no worries ^^ . It's by playing the other games (and I liked how there was a nice variety of game types and gameplays, that's pretty cool!) that I realized that. And to be fair, I think it's the first time (in my side projects) where I manage to get to a minimum viable product and iterate on it, finally! 🥳 Learning to do that was one of my goals taking part in the jam.

Now that you say it, I can imagine that it's a pretty common problem, indeed :D .

One priority was the random maze generation, which would allow for almost free variety, and thus the little I would have the time to make would have less repetition, and be more replayable.