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The menu was backwards from my plays pace and I couldn't rotate while in the menu so I had to physically turn around to start the game and then when I spawned I was backwards again and had to flip around. I like testing the limits of games so the first thing I did was walk off the ship and wander around the town which in it of itself was kind of interesting. My right hand was like rotated all wrong which was pretty weird. Once I quit and restarted the game since I had no way back up I was able to start the thing. The information bubbles playing audio over each other and the stork talking all at the same time was hard to tell what was going on and the controlling the ships turning was funky, it felt like the rudder itself kept pushing me. Throwing babies was... pretty funny. The ship did turn off while I was trying to throw the babies into the town and it must have flown out of bounds because an invisible wall pushed me off the ship. Then as the ship flew off into the sunset I saw all the babies getting dragged along with it which was pretty funny too. Throwing with an Index unfortunately kind of sucks, I know it can be tweaked with bindings but it just didn't work all too well for me. I was able to yeet some of them pretty good. Not being able to reset was unfortunate and honestly doing this with friends would have been a bit easier since someone could steer, someone could control speed and others could chuck babies or even just drop them if the flight path was good.

That's a first I heard of starting in the wrong direction. I wonder what could have caused that issue. We added in a new XR rig at the last minute to fix some interactions not working and unfortunately broke most of our game in the process. The rig was 2x smaller than the rig we had been testing with, in previous versions you could easily see over the side of the ship. Also that new rig meant it broke our respawn script which should have respawned you as soon as you hit the ground haha. The collisions with the player and the babies layer was working on the old rig but the new rig hadn't been setup properly and we were out of time before we noticed the error with the rig. Ahh well! Thank you for playing and breaking our game haha.

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It's likely due in part to how I have my VR space set up personally. I have my chair and desk facing the opposite direction of the direction of the VR space. I did kind of like wandering around inside the town.