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That's a first I heard of starting in the wrong direction. I wonder what could have caused that issue. We added in a new XR rig at the last minute to fix some interactions not working and unfortunately broke most of our game in the process. The rig was 2x smaller than the rig we had been testing with, in previous versions you could easily see over the side of the ship. Also that new rig meant it broke our respawn script which should have respawned you as soon as you hit the ground haha. The collisions with the player and the babies layer was working on the old rig but the new rig hadn't been setup properly and we were out of time before we noticed the error with the rig. Ahh well! Thank you for playing and breaking our game haha.

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It's likely due in part to how I have my VR space set up personally. I have my chair and desk facing the opposite direction of the direction of the VR space. I did kind of like wandering around inside the town.