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"Don't worry, I've got this."


I imagine that these (or something similar) are the agent's last words. Because, unfortunately, curiosity killed the cat. The Destroyer seemed like such a nice guy that I thought to myself: 'I bet he's totally chill about getting riled up. Let's try it!' As it turned out, I'll never know if he was chilled about it. Probably not, seeing as he called me a traitor, but then the game basically stopped. There was no way to continue the conversation. The same thing happened with Goggles. Yes, I threw caution to the wind against my better judgement and tried the Don't-say-this option again. Had to restart on each occasion. Which made me wish for a save function.

The visuals and music make for a very nice atmosphere. Your storytelling and dialogue are really good. Immediately transported me into the world. More puzzles would have been nice, of course, but this works well enough as it is. It was fun to sneakily collect information from the NPCs.

Very entertaining game. Looking forward to more content :)

Thanks for playing, really glad you enjoyed the storytelling! I didn't have enough time to properly test all dialogue options (or, more specifically, revisiting some of them) so this feedback really helps me get another bug that had went under my radar. And yes, The Destroyer was gonna get a lot less chill after that. I do plan to update the game in the (relatively) near future with the mentioned bugfixes + a bit more story content and a puzzle here and there, so stay tuned! :D