I've purchased this cool game and started playing this week. In fact, I just completed my first dream entry in my journal. Thank you for sharing your creativity and ideas. I love the freedom that the dream environment offers in terms of choices, and I like the Brindlewood Bay inspiration for making deductions. I think this idea is perfect for solo play.
I had a couple of questions about play, and wondered if you had thoughts. I know the answers could be..."make it anything you want", but I'm curious if you had considered some of this in your game design...
It is apparent that the Dreamweaver skill is only useful within the context of a dream. Where does the Detective skill come into play? Can it take place within a dream as well as in the real world? Do you mind sharing an example or two?
More broadly, assuming some of the clues are found within the dream; can clues also exist in the real world?
Depending on your responses, I have thoughts about how clues might connect to how I draw the map.
Mark