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Really enjoyed this - fun concept and great visuals. I liked the intro and how the game was presented at the stat. 

You can see the potential in this, but I think it's clear that perhaps time was an issue to get everything in and working. I fell off the airship part way through and still survived while holding a baby, then did the deliveries by run running around. Nice to see the town's details, however I'm pretty sure that's not how it's meant to be played ;) 

I think it would help with a hole or something in the ship to see what you're above while using the rudder, which I must admit was a little confusing at the start, I didn't realise the rudder was usable to start with.

All in all, I enjoyed it and I think given more time and more visibility from the ship, I think it'll make a great game.

Thank you for the kind words! Time was of course a major factor but we tried to fix a bug with our VRIK rig and inadvertently placed the wrong rig in the scene at the last minute which fixed the bug, but broke everything else in the game including the respawn when you hit the ground and the size of the player in relation to the ship etc. Originally you were bigger and could see over the sides of the ship much easier. I think a hole or a camera feed on the ship would be a great idea! Thanks for playing!

Oh man, that’s a shame - but I guess these things happen, especially under such tight time constraints! Makes sense now if you were taller and could see over the edge, but also, I imagine a sort of glass bottom of the airship might work too and quite friendly on performance. The camera & screen idea would be fine, however I  imagine adding a camera and rendering the whole world underneath again would be a critical hit on performance on the quest.

Still, throwing babies off the edge of an airship is just inherently funny - so kudos for that :)