Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wow, thank you, I'm very glad you enjoyed it and made it to the end!

The glide motion is based on constant velocity:

* horizontally move in direction of sight, i.e. camera direction, with constant speed

* vertically remove gravity and move downwards with another constant speed

I set horizontal speed 5 times greater than vertical component to create feeling of gliding in the air.

Oh wow so simple! I guess  I just over thought it in my head. Fantastic!