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Part 2

Were actually making a game tho right?

   I hope! first things first, I need to create some art. That's the easy part. Here's my interpretation of the games cart art as a main menu screens background, UI pending. 

This is rough but it sets Gets the ball rolling. 

Next  I need some kind of little robot sprite , I envision this as a little platformer where you navigate a small community running around from building to building dropping things off and picking things up. 

This is the first go at it, I think it should work. It will get tuned as we go along but that's a little bot, bobbin' along next I need some kind of system to gamify this.  back in February when I first started Pico-8, programming in general, and this whole little game dev journey , I began with the Nerdy teachers platformer tutorial. I didn't finish it all but it did end up with a sorta working platformer base I could feed my sprite into.

 

 so this is my starting point. next i need to pick a palette for this project. I always think you should make something custom.  I found the colors in this( https://www.lexaloffle.com/bbs/?uid=73699) game charming.


 Air delivery uses all the peachy tones for good effect so I  wanted to get some of that in my game.

 

that was easy. Not the same, but I have all the peachy tones from the alt palette. 

I transfer my Bot from Aseprite , They are cute. I tweak the art until I like it. and then we test it out.  I tried to keep the colors in their original positions if they were similar to the color I had picked. 

I tried to get some secondary motion in the backpack and the plant bobbing. Its cute, I like it but the map is wrong . next step is going to be building new tiles for the level, then we dig into coding the actual game. 

Strap in for a wild ride. 

I hope you enjoyed all the extra depth I've put into this, my first ever true devlog. ill be adding to this as time goes on with more updates. 

-Alice <3

Part 2