Order Up!
Part 1
It's time for another jam it seems. last time was hectic , hopefully I can have a more relaxed time on this one. I'm new to AGBIC but I love the concept, I feel like I can look at the cartridge and see the game playing in my mind. I'm going to try to keep this as simple as I can.
This is the cart I've chosen, Paulo has graciously given me consent to make his little idea into a reality.
It's so charming in its bleakness, like you are not playing as someone, just a generic drone (Deliverybot™), lacking distinction and identity, but that still you should not hold back from growing and learning, even if its at the risk of punishment.
This is a sentiment I can relate to. I work in a near minimum wage job everyday, kinda turning my wheels, staying alive and not really much else, With the exception of the things to do to bring me joy. Its not that i do not have a happy life, it is full of love, but I feel very deeply in my bones that I am wasting my life every day earning money for someone else doing things that are not what brings me joy.
I live in a city that has become dominated by Amazon, everyone around me at work is a little drone that in some way or another spends their life working towards the goal of getting packages around. you can see where I'm going with this.
I spend a lot of my day coding Pico-8 games at my desk, selfishly stealing joy and personal growth at the expense of the potential that someday my management will decide that I need to do less of that and more of the actual work, little by little until the job no longer allows for joy at the workplace.
Tying the theme of the tweet, the original artists intent, and my personal views together to create gameplay.
"I awaken into this world fully programmed yet completely innocent, unaware of the hardships I'll endure or the great potential I will one day fulfill." - Emergency Medical Hologram , Star trek voyager
SO! I believe good art comes from people who believe something or feel something deeply and they want to convey that to others, so they create a piece of art to do so. This is personal for me as an artist, since for the majority of my art life i feel like i haven't really expressed my ideas and feelings as art. I mostly lived in representational works derivative of branded IP and real life objects, making fan art and such ( https://www.artstation.com/alicemasters ) for example. What I am finding is that this games concept aligns with a lot of things i think and feel deeply. and I think i cam up with an idea how to represent this in gameplay and teach a lesson based on my views. That's like art stuff baby! Lets talk gameplay:
You wake up, in a little hut, on a charging dock, mostly charged, you drink a cup of something hot and it fills up the last little tick of your battery.
A robot has a battery because its electronic, but we all have one too in some way. We burn out if we work too much, if we sleep too little, if we cant make time for the things that recharge us. https://en.wikipedia.org/wiki/Spoon_theory Spoon theory describes us as people with a finite amount of energy to give, based on certain wellness factors. I believe we are all worked too much, and get too little out of life to not spend the majority of it on a slow downward trend towards less and less time and energy to enjoy things. Over time we have been made to be more efficient and have the value squeezed out of us in more horrific ways. I saw an article recently talking about amazon thinking of installing lights to shine on the next item a worker needs to pick in a warehouse to help eliminate "micro rests" aka the time it takes to locate the box , which they claim is where people were pausing too long. gross.
You are given an item to deliver, and a timer. you pick up the item from the slot and it goes into your little backpack. you make your way out into the world towards your goal.
Walking along in the world doesn't drain your battery very fast but time is ticking. At first its pretty easy to make the delivery on time, without much of a rush, but the next item needs to go further, quicker, you pick up the pace, this starts to burn your battery down.
Its getting low but you see a person playing a little banjo, so you stop and listen for a moment, it recharges your battery a bit, but time is ticking so off you go, maybe you quickly snatch up a flower to get a sliver of battery back. you sprint through the world hopefully able to stop long enough to smell the roses to eek out just enough joy to make it home at the end of the day with a little left in the tank. you do a little gaming then you hop on the charger and fade into the next day.
This time you have two packages, and two timers, and they are going to opposite ends of town. there's no way you can keep yourself alive, and make all the orders in on time. The boss isn't happy. When you turn in a delivery late, your boss gets angrier. the little bar builds up. If they get too mad they will decide that you are inefficient and not worth maintaining, so they will scrap you. Every day you wake up, trying to balance staying charged and happy, and also keeping the bosses happy. Every day it gets harder and harder till eventually the only thing you can do is die. ORRRRRR wait til later to find out about alternative options to letting the capitalists drive you into the dirt.
Ultimately I want to make a game about how the only way to survive the grind is to stop and seize joy for yourself. Whatever it is, hold onto it tight because its the only light in this dark world.