First off let me start off by saying thank you for playing my game! And I'm really happy you gave me this amount of feedback, I find it really valuable! To make my response more easier to digest I'm going to answer in a numbered form.
Number 1. When I did a full playthrough of my game I was able to play it through fully without much issues. (There were a few here and there but nothing I saw was game breaking) here is a link to a playthrough of my game. Although I did not experience anything game breaking, I'm really happy you have told me about your experience.
Number 2. Originally I was planning to have the flashlight holdable, but for some reason it was having issues with the players movability and I didn't want to fiddle around with it to make it work because at that point it was one day left in the jam and I still needed to make the top and bottom floor. So I ended up just allowing the player to turn it on from their head which fixed my issues with it and provided a satisfying effect. Number 3. I'm going to guess that the reason there was nothing in the top room and the bottom is because you took the elevator in the tutorial of the game. In the old version and the new version the top and bottom floors are not there because it's just a tutorial. But in the new version I did put a warning at the top and bottom in the tutorial so the player knew that there was nothing there for a reason, so that was my bad for not putting a warning in the original version. Number 4. I'm pretty confident I know the reason why you had smooth turn and snap turn on at the same time (It was probably just another silly mix-up in the XR control scheme) and most likely it will be fixed in the next update to this game which I will release when the rating period is over and in this update, I'm trying to fix as many bugs as possible and make it better in any possible way. Number 5. Here you said, "I ended up going to the elevator again and taking it up to the bottom and while it was going down I made it go to the top and when it got to the top it would never let me go anywhere else" This is another bug I never found, most likely an oversight in my elevator script. Sorry about any bugs you have encountered with the elevator, it's my first time doing anything like that at all, and I had to figure out how to do it in a very short amount of time and it actually took me about 2 and a half days of the jam haha. Number 6. Ah, the smooth ray interactor is actually something I found you can enable in the XR Interactor Line Visual settings! It was a really cool feature I found out about. Here is a screenshot of where you can turn this on yourself! Number 7. I will try my best to fix the locomotion issues you have encountered and will make it right, also in the game the difference between the top floor and bottom floor is that the top will have lights on all the time so the player can see, *Unless the power goes out* and the bottom floor always will have the lights off so the player has to use the flashlight to avoid enemies to collect packages from different gates on both different floors. Lastly, I really want to thank you for bringing up all these issues with the game, because in order to make the game better I have to know what is wrong with it first. So I truly wanted to thank you for that, and I think if you come back to this game the next time there is an update you will hopefully have a better time playing!