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Radiance Studios

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A member registered May 31, 2023 · View creator page →

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Yes! I 100% know what you mean. To be completely honest I wanted to do that from the start of working on the elevator because of the fact that it would have took so much stress off of me and lightened my workload a lot. But at the same time if I didn't go through the pain of looking up multiple tutorials if I didn't understand something, or having to re-write the script over and over, and also having to test it out every time I made an edit to see if I was making progress, I most likely would not have all the knowledge I ended up gathering over the period of time I was working on it. And don't get me wrong it's not 100% perfect and there is definitely some small to major issues, but at the same time I feel as though it was worth it even though it was a pain to do. Because now I have a lot more know how when it comes to something like an elevator, and with the gathered knowledge I can probably expand on what I've done with the elevator in my game so far and make it even better after the jam is done.

First off let me start off by saying thank you for playing my game! And I'm really happy you gave me this amount of feedback, I find it really valuable! To make my response more easier to digest I'm going to answer in a numbered form.  

                                                                                                                                                                                                                                                                                                                            Number 1. When I did a full playthrough of my game I was able to play it through fully without much issues. (There were a few here and there but nothing I saw was game breaking) here is a link to a playthrough of my game. Although I did not experience anything game breaking, I'm really happy you have told me about your experience.

Number 2. Originally I was planning to have the flashlight holdable, but for some reason it was having issues with the players movability and I didn't want to fiddle around with it to make it work because at that point it was one day left in the jam and I still needed to make the top and bottom floor. So I ended up just allowing the player to turn it on from their head which fixed my issues with it and provided a satisfying effect.                                                                                                                                                                                                                                                                                                                                 Number 3. I'm going to guess that the reason there was nothing in the top room and the bottom is because you took the elevator in the tutorial of the game. In the old version and the new version the top and bottom floors are not there because it's just a tutorial. But in the new version I did put a warning at the top and bottom in the tutorial so the player knew that there was nothing there for a reason, so that was my bad for not putting a warning in the original version.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Number 4. I'm pretty confident I know the reason why you had smooth turn and snap turn on at the same time (It was probably just another silly mix-up in the XR control scheme) and most likely it will be fixed in the next update to this game which I will release when the rating period is over and in this update, I'm trying to fix as many bugs as possible and make it better in any possible way.                                                                                                                                                                                                                                                                                                                                                                                                              Number 5.  Here you said, "I ended up going to the elevator again and taking it up to the bottom and while it was going down I made it go to the top and when it got to the top it would never let me go anywhere else" This is another bug I never found, most likely an oversight in my elevator script. Sorry about any bugs you have encountered with the elevator, it's my first time doing anything like that at all, and I had to figure out how to do it in a very short amount of time and it actually took me about 2 and a half days of the jam haha.                                                                                                                                                                                                                                                                                                                                                                                      Number 6. Ah, the smooth ray interactor is actually something I found you can enable in the XR Interactor Line Visual settings! It was a really cool feature I found out about. Here is a screenshot of where you can turn this on yourself!                                                                                                                                                                                                                                                                                                                                                                                                                                     Number 7. I will try my best to fix the locomotion issues you have encountered and will make it right, also in the game the difference between the top floor and bottom floor is that the top will have lights on all the time so the player can see, *Unless the power goes out* and the bottom floor always will have the lights off so the player has to use the flashlight to avoid enemies to collect packages from different gates on both different floors.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Lastly, I really want to thank you for bringing up all these issues with the game, because in order to make the game better I have to know what is wrong with it first. So I truly wanted to thank you for that, and I think if you come back to this game the next time there is an update you will hopefully have a better time playing!

Really quality stuff right here! I really would love to play this and rate it but sadly I only have PCVR. When the quest 3 comes out I will come back to this to try it!

Great to hear, hope you have fun!

Thank you for considering downloading the game! I apologize for the earliest version not being there because the player was accidentally set to be on the ground because of a silly mistake from me in the panic of trying to upload the game in time. I have a revised version I uploaded after I realized my mistake the day after the jam available that addresses the mistake I make. It is not currently visible on the list, but I will make it public right now forever so anyone and you can download and play it! Just make sure you're aware that this version might have game breaking bugs and the game loop is not complete. It essentially will be a free roam mode so you can just walk around, take the elevator and look at the map (Also please make sure to note that I did not have a APK build at the time). But with that in mind I hope you and others that might download and play it will still have fun!

Thanks for taking the time to give me some feedback! I'm really glad you enjoyed the flashlight effect along with the batteries placed about the factory, When making the flashlight I originally planned to make it infinitely usable, but I realized that it provided no challenge to the player when in dark areas. So I came up with the idea to add collectable batteries and made the flashlight have a charge so the player would have to collect batteries in order to see in darkness which then added a challenge. With that said, once again, thank you for taking the time to share what you liked about the game!

Thanks for your feedback! I definitely know what you mean about the text, I wanted to explain everything about the game so the player does not get confused about anything while playing, but in the new build I'm working I'm trying to find a way to show how the game works without the long texts. With all that said, thank you so much for playing my game and giving me feedback, it really does help me out!

Really cool idea and I liked it a lot! One thing I would do is save the preferences the player has set in the menu so each time the game is restarted they don't have to reset the settings they like the most. But otherwise this game is really awesome, good job!

Nice job on this game! I think it had really good gameplay mechanics, and was honestly fun, but one thing to see if you can fix is that when I picked up an item and was about to teleport to the wrapping station I accidentally dropped it and it went through the floor and I couldn't get it again which led me to submit the package without the item. But anyway, good work and congrats on submitting on time!

Thank you so much for your feedback! I will 100% look into fixing that I know of a few other issues in the game that revolve around glitching through the map and I'm currently working of fixing them. But bugs aside thank you for playing my game!