Lol, this end. Now i understand of course^^
It's a fun little shooter and exactly what the title promises: guns and briefcases. I like that you always define a clear goal at the begin and increase difficulty over time. Different weapon types with different strengths and different enemy types (juggernaut is pretty strong, i needed a gun in each hand to kill them). Also the markers to the briefcase were pretty helpful a few times. And you can only complete the level when briefcase was collected.
Also like that even the explosion really can damage enemies. Just thought gun and explosion sfx sound a bit like "toys"... on the other hand it fits actually to the style^^
It's crazy how many quality settings there are at the beginning, but somehow for me the main one was missing: Whished it had continous rotations.
And strangely on very lowest setting, i had some flickering sometimes, not sure why (played standalone on Quest 2).
But all in all very fun game.
P.S.: Nothing against you, the style is nice, but for me as Unity developer it's a bit comforting, that not each game that is made with Unreal Engine automatically looks like a AAA one out of the box ;-)