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Hi there Norrimo, thank you for your message :) 

I completely understand the budget issue, maybe next year then! 

Of course, that is the tricky part when it comes to puzzle type games where key words play an important role (otherwise the player just won't be able to progress...) But for what is worth, we already handled similar games in, for example, korean and from what I remember, the crucial part was during the LQA where there was a need to carefully check each key word so the player's experience would be as natural as possible. 

But anyways, look forward to hear again from you in the future :) 

I'll just leave my mail there just in case if you want ever want to reach me out again! 

naoto.shimada@activegamingmedia.com

Best,

(+1)

Hi Noapna, that's a very cool insight into how your localization works! Yeah, those keywords are tricky.
And I will save me up your contact mail. Thanks for that too. :)