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I like the setting and in theory the concept should work well.

But the combat isn't great, shooting a hail of projectiles until the enemies ragdolize just doesn't feel satisfying.
imo enemies need painstates and maybe gibbing, something to give combat better feedback.

The hell arenas are more fun to traverse than the cathedral arenas, but the enemy AI has a lot of trouble navigating them, more than once I had to hunt down stuck enemies to progress.

When entering the first hell arena I spawned under the map and kept falling until the game teleported me back, I also saw some enemies falling with me. (screenshot attached)

Also are the enemies that spawn when you get a new weapon supposed to be bosses?
The AoE mage guy in the hell arena kinda felt like one but the others really didn't.
If that's the case, I'd put the healthbar on-screen

I had fun beating it, but the enemies need work.
Only played desktop mode btw.


Thank you for your feedback! 

Looks like I'll spend the next 2 months improving the combat and enemies. 

Yeah, that's the problem when spawning the enemies randomly. I plan on eventually handcrafting the enemy positions or at least make a smarter randomized solution.

The falling out of the map bug should be fixed now.

Well, they serve the purpose of a boss but they're just regular enemies with more HP.  Eventually I want to give them all special attacks like the skeleton  mage has.