Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Veeery interesting experience.

I opened Beta, but I think it closed again when I tried to get the parcel in it?

Aside from that, this seemed really ambitious to the point where most people will be severely confused lol I guess it’s part of the art and making it approachable would be a challenge for sure and I don’t expect to nail it in a jam.

However, I think you already did a great job with that aspect. Marking areas that you can interact with, lighting up areas to walk to. I like to see stuff like that in VR as they are needed in this medium where you can walk and move around so freely.

I think the biggest problem, is that you rely on the parcel to do anything in the offset worlds. So once you drop it, it becomes difficult to know what you are doing. Maybe offsetting the hand meshes or giving some kind of indicator would’ve solve this issue.

I liked your presentation. Great job with that. (It did give me the impression this could be a scary game at first, but thank god it wasn’t lol)

(+1)

Really appreciated your comments! There are some really helpful points here. Will definitely put more thoughts into those areas in the future development, like setting up a reference to reduce the reliance on the parcel, and finding the balance between approachability and alienation. 

For the VR medium, I would love to see more games that are unique and native to this medium, and push for what's possible. 

I will look into the drawer issue in the Beat area. Sometime the drawers get closed by accident (like when the player collider accidentally touches the drawer collider). For now I'd just reopen it by pulling it, but will address this issue better in the updates. 

I don't have the guts to play horrors in VR myself. I totally get you lol