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I liked the visuals and the presentation. Especially the rocks had a nice touch and made it clear what to do without writing a bunch of text. I like that there are a couple of areas to explore, even if they are small, it’s a jam after all.

Probably the best feeling of adventure I got so far in the jam games. The rabbits made it weird, but in a good way.

I honestly disagree with people and I wished there was more movement speed for this type of game, but to each their own.

I do have one personal gripe, and it’s the game loop. I thought the game was too difficult at first. The water in particular I struggled with. And it felt like I’d need to do many tedious motions to get to the goal and almost gave up. Overall, I thought I had to visit all areas, but turns out you just have to build the house. And that part was not intuitive compared to everything else. Sure, the rabbit kinda hints at it, but I didn’t know you have to actually put the wood into the house. Once I figured out that’s the goal, I just needed to do the tunnel and squash the spiders (my favorite part) to get enough wood to complete it (You can pick up two and then use them to drag another using the physics. Also, the 3 seconds are enough for me ;D for the rest). At least I can say that that part was fun to me.

I do think you attempted something ambitious and it would take a little bit more time to nail the design that you probably had in your head and to polish everything to be more smooth. I’m not going to subtract points for that since it’s a jam.

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Thanks for such a detailed feedback! It's very valuable for me to know where the game is confusing or unintentionally hard, I'm trying to improve my skill in making game design right.

You're super fast with those 3'' planks :) I've put them there mostly for demonstration purposes but it's not forbidden to use them for building if you can cope with that.