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thanks for the playtest and feedback! i think feedback such as this is the most meaningful for me since it shows me an outsider's perspective on common game tropes. 

the enemy being hidden by walls is something i'm currently trying to figure out. perhaps a force-enemy-outline option might be a clever way to handle this - it would work the same as how item are handled. i never considered doing it this way somehow, it's a rather simple solution.

im glad you had fun messing about with the spells. firetrap is especially fun with how it stacks

the potion/preparedness is designed to prevent 24/7 sipping potions, but it seems like most players are frustrated by the limitations. i'll need to think about this more, but i'm unsure of a solution that wont piss off at least one camp.

thanks again for playing and the feedback!