Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I liked rope physics a lot here. It was somewhat unintuitive initially that I have to press button to stop the rope, I'd expect it stops when float touches water. After some trial I get used to it and it became an easy task to pull all of the boxes. Worked without bugs, good implementation. 

Style is simplistic but cohesive, maybe water even too realistic, but that's fine.

(+1)

I modeled the rope/line to what I remember real fishing rod is like. It actually keeps dropping if you don’t stop it - although it has been ages since I’ve done actual real life fishing haha, so not sure it’s really that accurate.

Thanks for playing!