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Ok, I see. I think in real life, the trailer will break or detach from the car, or it will be dragged almost jumping :) So, in real life is better way to not allow very big angle of direction for the trailer.

What about wheels rotation: in fact, in this game, the wheels retain the angle of rotation, but for a very short time, as if the driver quickly turns the steering wheel back if the arrow on the keyboard is not pressed, because I am used to the fact that in games movement without a pressed arrow straight-line movement.

Thanks for the clarification!

(+1)

I'm a little late with this but I think it will be a lot better if you drew a steering wheel in the middle that would reflect the current rotation of the wheels.