Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Male can only choose Height, but Female gets additional Hips and Breast sliders?  No Muscleslider for Men or something? Also Females get more customization Options on their Main Body and Accessories? Obviously you shouldn't have the same Choices for both, that'd be stupid, but Man should be able to wear Shirt+Jacket or something aswell, no?

Anyhow, Breast and Hip slider also move the specific Bodyparts up and down, not only size them. Your selection sub-menues when clicking on one do not always align properly to the selectionbox and can go offscreen. Your UI overall is, as pretty much every DD before not very good in your Menues. I can also see the HUD and the loadingScreen behind the Creation Menu itself. The Pose is pretty weird looking aswell. 

Some Parts like inner Hands, Toes and inner Ears are not getting Shaded, and the Eyes are obviously taged on. The Skin is also way too shiny, so when choosing a darker Skin color for testing, it looks more like nearly melting Chocolate then Skin. Boobslider grows extremely unnaturral. I'm assuming because Physics aren't applied in the Creator, but why isn't it? It's on for the Hairstyles. And apparently Horns are part of the Hairstyle?

Your Highheel Options aren't standing on their Heels.  Your framed Glasses float way too high above the Nose. You do also not offer a lot of interesting or standard clothing Pieces at the Moment. Especially no normal Shoes, either Highheels or Sandals basically, and either long Dresses or skimpy outfits. Some outfit Parts like the small Jacket are also in Accessories - TorsoMiddle, when they should be in Torso-Outer Clothing. Some Parts also clip horribly with each other. 

Finally I could barely click confirm, because a giant DEMO Text is blocking the Button.

Regardless, it adds a lot in being able to Identify yourself into the Games World.

It's a Shame that Hair Physics are only in creating your Character apparently, but its really nice that I no longer am a 2m+ tall Guy, hopefully gives me a better Sense of Scale. And hopefully I won't need multiple KGs of Food per Day aswell. 

I don't know if you changed the Animations, my Gut instinct tells me no, but they feel a lot nicer on my Character. 

Some of your new Sparkles, the Clock on Autocook etc. are nice, it adds quite a bit. You still overload it with a ton of Information tho.

I 'think' there's a lot new in the Fishing, some more Juice, the new sinking of Bait, and keeping it afloat with your reeling, sadly it seems to not do much for the Fish, and its better to just let it sink in Place so they follow and don't loose focus, instead of mimicing Bait-movement. Still Fishing and catching Bugs is once again the most fun Part of this.

And then came the least favorite Part again, searching your Town for the Villagers. Noticed that my Energy seemed to go up during it tho, not down, so something is wrong there, or changed? 

Having a Time to sleep popup is really nice in the Tutorial, and having a proper report of the Day aswell, altho again your UI is feeling a bit weirdly laid out and potentially overloaded. It's alright to tell me I have 10 Butterflies, 1 Bee, 1 Cricket and so on, but it feels odd to specifically tell me how many grams of whatever I bought in the full Screen, instead of an optional Popup. Same with every 20g of random Seeds I happened to find. Just giving me Spent/Made/total Income, Skillups, and big Things, like a specifically large Fish, or if I harvested 2000kg of Potatoes or something would be enough I think. 

Finished the Tutorial up to Advanced Agriculture, took the Time to build a tiny but proper looking Hut this Time. You're missing a reverse Triangle Wallpiece, so one side will always have its support Beams on the Wrong side as it is right now. You also must've changed something at the Saturation System, I eat way less and stay full for longer. I still run out of Energy if I don't take a nap during the Day aswell, but I at least no longer have to constantly chow down Blueberries, which is nice. I also found a Clover+Puffles Quest for Luca I'll attempt, looking for and gathering the Ingredients was fun. But you really need proper Dialogue and Requests for the Quests, and when turning them in, so it feels rewarding and interesting, not just having every NPC with a Quest topic that just displays what they currently want.  Forgot that the Quest had a Time limit, and couldn't grow enough Clovers in Time, what a Shame.

And I added a little Steamer and Stuff to my House to steam some trash-fish Filets with Blueberries and Ginger. If you know what you're doing and pay attention to the Graphs provided, it is fun, but it would be a lot more Fun if I didn't have to number crunch so many Graphs at the same Time during it I think. 

Looking at the Traits/Nutrient/Etc System more, again it could be fun, the System seems interesting, its just horribly displayed to the Player, with a Ton of overly detailed Numbers, boring Trait display etc. 

Anyway, here's the Hut, with the almost finished Tutorial and everything. What you need the most, apart from a proper redo of the Town layout, Graphics, Lighting etc ofcourse, are better NPCs with proper Dialogues and routines, so you can have Fun interacting with them, and a better UI on pretty much everything I think.  Still, I enjoyed it more then last Time, so it definetly is improving, good Job.


The sliders are based on shape keys, the female model has them so we can reuse the same model on all our girls. We could add some sliders based on bone scale, but would look probably weird

The clothes also were tailored for each model and clip badly if you try to swap them, I will eventually make new clothes for males

We just added a small paralax in the background of the character creation UI, this should block the game UI showing up

All the skin uses the same material, so it does get shade, not sure what you mean. The gravity defying boobs are more aesthetic pleasant tho. Horns will be split off from the hair model later (forgot to do it)

We completely forgot about the high heel stuff, the NPCs have custom animation to deal with that, but I don't even remember how it worked, we need to check it out and apply to the player. The clothes clipping is an issue we cannot solve at least for now, as most of these were not designed to work with each other, they are recycled from the NPCs.

We fixed the demo blocking the button, sorry

The cloth/hair physics script seem to work very well when rotating, but not when moving normally, calibrating it is a nightmare.

It has been a while since we changed the animations, but we did skip DD50, so maybe?

Stamina is always regenerating as long as you have food in your belly, just does faster when sleeping

We could add options to skip parts of the daily report...

You can flip building pieces, I think it was R or shift+R

You can reap the 4 leaf Clovers (if you can find them) from the clover field outside the town (use the small sickle)

We really want to work on basically everything you suggested on the last paragraph, but this meager update took 3 months, we are so behind the schedule for everything we had planned...

Thanks for playing again!

(1 edit) (+1)

>Skin Shading

Just select the darkest Skin Option and look at the Insides of the Hands or Ears in Character Selection. It looks a lot lighter then the rest of the Skin.

>Flip building Pieces. 

R just rotates, I'll try out shift-R later, but if its just rotation 180°, you'll still run into the issue of the Supports on the wrong side.

>small sickle

So, Scythe is for clearing mass and small sickle for gathering the actual Ressource? Or is this Clover exclusive?

Also, after finishing the Quest, your UI doesn't Anchor to Screen, but is resolution dependant. At 2550x1400 or whatever, the Deliver Window is far enough off Screen to not be able to click the button. At 1200x700 or whatever, the same Window is in the top left, allowing easy access, but making everything nearly unreadable. Inventory jitters around weirdly at low Resolution to find its Place, and the Icons inside don't scale down, so they are massive and overlap each other, making using or reading them impossible. After scaling Resolution back up, once the Quest was delivered, the Icons scaled up again tho, so they are now extremely massive and unreadable on normal Resolution aswell. This is probably the same Issue with selections on Scrollbars etc. occassionally going offscreen.

(+1)

Ah I get what you mean, the inner part of the palm is supposed to be lighter on the dark skin tone, the shading still applies, but it is softer

You can invert pieces, might have to look again in the keybinds

The scythe is for clearing large areas yes, on your crops it harvests the same, but for wild grasses it generates less drops, while the sickle is less stamina efficient and has less area, but gives larger returns. Also you can physically see 4 leaf clovers in the middle of the 3 leaf ones, they are hard to spot, but if you find them use the sickle to get the drop.

We didn't test much in resolutions other than 1920x1080, thanks for pointing that out