The sliders are based on shape keys, the female model has them so we can reuse the same model on all our girls. We could add some sliders based on bone scale, but would look probably weird
The clothes also were tailored for each model and clip badly if you try to swap them, I will eventually make new clothes for males
We just added a small paralax in the background of the character creation UI, this should block the game UI showing up
All the skin uses the same material, so it does get shade, not sure what you mean. The gravity defying boobs are more aesthetic pleasant tho. Horns will be split off from the hair model later (forgot to do it)
We completely forgot about the high heel stuff, the NPCs have custom animation to deal with that, but I don't even remember how it worked, we need to check it out and apply to the player. The clothes clipping is an issue we cannot solve at least for now, as most of these were not designed to work with each other, they are recycled from the NPCs.
We fixed the demo blocking the button, sorry
The cloth/hair physics script seem to work very well when rotating, but not when moving normally, calibrating it is a nightmare.
It has been a while since we changed the animations, but we did skip DD50, so maybe?
Stamina is always regenerating as long as you have food in your belly, just does faster when sleeping
We could add options to skip parts of the daily report...
You can flip building pieces, I think it was R or shift+R
You can reap the 4 leaf Clovers (if you can find them) from the clover field outside the town (use the small sickle)
We really want to work on basically everything you suggested on the last paragraph, but this meager update took 3 months, we are so behind the schedule for everything we had planned...
Thanks for playing again!