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Thanks for the feedback! This game was made for a game jam and I don't have any near-term plans to continue development, but if I do, I'll address this

In the meantime, a tip: the maps are roughly rectangular in shape, and the stairs tend to be in the opposite corner. Knowing this, if you run into a dead-end, you can often dig to find a different tunnel. Good luck!

thanks, I just finished the game before seeing this. 
Part of my problem with the energy economy might have been that I didn't realize every card uses energy not just energy being used every turn.   Which I guess is necessary, since otherwise you could just constantly move around for free by using "free your mind" and "flash".