I hadn't realized they were supposed to be the same ships, which makes sense as to why it doesn't cost too much to surrender.
I meant to mention before. it seems like it'd be nice to be able to turn off modules. but I realize that taking on modules is similar to the cards of the original.
llopness
Recent community posts
I played through and here are some thoughts.
An even faster combat speed would be nice for a lot of the early battles where neither party has quite enough to get through shields.
There's some aspects that are not obvious: ship efficiency?
Combat seems to be fairly high risk for low reward, and trading seems the only feasible win condition. perhaps being able to salvage undamaged ship parts, or higher payout for less damaged foes.
perhaps double clicking for purchasing and selling goods. drag and drop gets annoying as you clear out the ship or the outpost.
I think it was in the high 3000 range. I had taken a screen cap but saved it to my clipboard and couldn't get it to paste on itch.
I would have the energy/shield work the other way around, so it reserves energy FOR shields and prevents lower priority weapons firing if they would exceed that.
When looking at dropped weapons it'd be nice to see if they have an armor bonus, instead of picking up everything to see if it does.
It'd be nice if the invisible mechs were visible after their dead, instead of having to scroll around find them with the mouse.
and I broke it
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Did you rebalance it? It seems like after your comment I suddenly saw fusion reactors, advanced nav, weapons and plating much more, but never got another red shirt again.
couple bugs: enemies missiles get recycled after use, but their fusion reactors don't seem to do so.
repair creates a phantom card in the hand that can't be seen.
thanks, I just finished the game before seeing this.
Part of my problem with the energy economy might have been that I didn't realize every card uses energy not just energy being used every turn. Which I guess is necessary, since otherwise you could just constantly move around for free by using "free your mind" and "flash".
almost rage quit when a 2x2 square of IV towers turned into a V tower with my ftift IV tower already waiting to make a VI tower. Is that supposed to happen? Also get's tedious and kinda boring at the upper levels. reminds me of 2048 as you're trying to get level VI and VII towers and tyrying to manage massive clutter. decided I was done at 200 and it took a concerted effort to rearrange towers to lose.perhaps some expensive way to change abilities say 200 gold to swap out one ability for another? also selling off towers would be too convenient.