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(1 edit)

Yeah, this Butler thing is insanely complicated for no reason.  There has to be a visual way to do this than MS-DOS or whatever this is.  But, I keep getting the "'butler' is not recognized as an internal or external command, operable program or batch file." Message.  Now, I did all the crazy weird stuff we have to do like going to System Variables and adding the "C:\Users\Owner\AppData\Roaming\itch\apps\butler", but to no avail.  I alreayd have a notepad thing open with the Greek or pig latin-

Windows:

butler push "B:\Pictures\Online\zEverything Else\Steam\Itch IO\Butler\Windows\SBC-0.8.5-win.zip the-anax\slugs-and-bugs-conversion:Win

So, I tried to follow the convoluted thing that again is far over my artistic mind and comprehension.  But, wanted you to know that I did try it again.  As you can see it's been an hour of more screwing around, but my Butler does not work lol

Ok, well, it took another hour and I figured out having spaces is a no-no, but finally, Butler says that it is butling.  So at least I can upload.  Hopefully an easier user interface becomes developed someday for us non-programmy types lol

Glad to hear it’s working out for you :)

It’s indeed a learning curve, but using butler has a lot of advantages, and the best thing is you only have to set it up once.

I figured out having spaces is a no-no

Spaces are what’s used to differentiate between arguments in the command line. If you want to pass a filename with spaces as one argument you can surround it by double quotes, but it’s always better to not have spaces in filenames.

If they deny me, it’s odd, they’d miss out on revenue.

Just wanted to mention on this from another comment, I don’t know the criteria of how a project is chosen, but the size limit is there for a reason. If you have a track record of successful games in the past, that would be a good sign that the extra size for the project has good chances of being worth it.

That’s my speculation at least, support will give you more accurate details when they answer.